A sexy serial set at the turn of humanity’s next space age.
Yona is a heaper. Her job is to salvage and recycle anything she can from humanity’s trash satellites before they’re fed to the sun to be disposed of forever. Just before her heap’s scheduled suncineration, an unexpected visitor arrives, set on digging up an artifact that could cripple the trajectory of human space exploration forever.
- Satellite Prime 1.1 Space Pirates
Basically the worst.
- Satellite Prime 1.2 The Plastic Pit
No, wait. Definitely worse.
- Satellite Prime 1.3 Prime & Ditch
First impressions are everything.
The technology in Satellite Prime is a character unto itself, engineered to support, simplify, and enrich human life in a utopian, 22nd-century world. The spotlight on technology posts will explore some of the technological advancements used—even taken for granted—by Yona and her contemporaries.
The technology in this era is the result of decades of innovation and revolution. Humans, at their best, can truly imagine and accomplish remarkable things.
What are some of the technical advancements we see nearly 150 years in the future? Humanity has just begun colonizing into space and engineering extraterrestrial habitats.
Holographs are projections without the need for screens. Holographs can be projected from the head of a pin to any point in space in full definition—in 3D, of course.
This paves the way to complex, interactive projections and holographic experiences. Movies run in dynamic holo format, putting the viewer in the middle of the scene. Video games play interactively with holographs and spacial controls (we’ll get into those later) so no manual controllers necessary. Remember touch screens? Holos can respond to touch, swipe, and the full range of three-dimensional motion.
By the time of Satellite Prime, holos are inextricably integrated with human life. They are everywhere, in as many formats as possible to imagine. Every room has a responsive holo, usually multiples. Holos can be transparent or opaque, and they can respond to voice commands as well as touch and gesture. Physical keyboards have been replaced by intelligent holographic keyboards that appear when prompted, move dynamically with your typing, and adapt to your individual output. Holographic cons function in three-dimension, replacing the video chats of the twenty-first century.
Forget glasses. Forget Google glass especially. Smart contacts float imperceptibly over the eye. They not only correct vision but adjust for clarity beyond human limitations, bringing distant objects into focus, clarifying haze, and saturating nature. They need not be replaced, removed, or adjusted; some models will even moisturize your eyes for you if you’re feeling dry in the breeze of a park 70 floors above the ground. The option to change your eye color comes pretty standard on all models. Always wanted blue eyes? Go for it. Purple eyes? Serpentine eyes? A pattern or picture? That works, too.
Smart contacts map the virtual experience over the human field of vision, the resulting experience no less than bionic. One version of the singularity, perhaps.
Smart contacts can be customized with addons catered to specific needs and tasks, just like any app. Night vision comes pretty standard. Infrared and thermal take a download, but most people install them. Blacklight vision is like the experimental dress you get in your early 20s that you resign to the back of your closet and occasionally acknowledge but never throw away because you just might need it some day.
Smart vision includes facial recognition; tooltips and pop-ups with profile information; calculations of trajectory, rulers and grids, the time it takes to walk from point A to B; your transport options overlaid with guides and arrows to show you the way. Smart contacts can use recording apps to journal your entire life, from your live point of view. The possibilities are as limited as the human imagination.
Need more be said? The 21st century is already clamoring for hover technology. We are irate to be robbed of the promises made to us in Back to the Future. Humanity wanted hovers, humanity got hovers.
Hovercars, hoverchairs, hoverboards, hover tables, hover shoes, hover beds. You get the idea.
Not for a while, though. Gravity manipulation wasn’t developed until the mid-21st century. The first practical, smaller hover prototypes (boards, tables) appeared in the 2070s. Larger projects (cars, ships, buildings) started experimental but moved up to innovative and commercially viable designs.
Gasoline vehicles went out of use by 2035, after which the electric car reigned. The electric era literally took off the ground in 2080 with the mass production and distribution of passenger-carrying hovercars. The Satellite Prime series begins in 2153, according to Yona’s log in part 1.3. By this time, hover technology is highly advanced. Humanity is set to conquer the nuances and potentials of hover engineering as we did combustion during the carbon era.
What about the wheel?
The hover rapidly took the wheel out of circulation in common transport. Earth-bound or grounded vehicles became increasingly limited the more humanity looked to exist in space, and the more cities began expanding and building horizontally dozens of floors up from the ground. Tires and cars fell out of use between 2090-2110, until they could be found only in junkyards, museums, trophy collections, and eventually heap satellites. Yona’s heap satellite has mountains of castaway automobiles.
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